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Q'rotes

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Credits & Info

Views
4,235
Score
4.32 / 5.00

Uploaded
Jan 4, 2013 | 4:05 PM EST
Category
3D Art
File Info
960 x 540 px
JPG
271.2 kb
Tags
monsters
creatures
sci-fi
post-apocalyptic

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Licensing Terms

You are free to copy, distribute and transmit this work under the following conditions:

Attribution:
You must give credit to the artist.
Noncommercial:
You may not use this work for commercial purposes.
No Derivative Works:
You may not alter, transform, or build upon this work.

Author Comments

This is an art work I did for a pet project of mine. Still working on the details but I'll let this much out, dudes a roach.

ZBrush R4 + 3Ds Max

Reviews


kweenixkweenix

Rated 3.5 / 5 stars

I like the more dark environment although I have to agree with m1kclark about the weird shadows, they seem to come from the light above his head. I would experiment with a rim light to add a little more drama which seems fitting to the environment/situation heĆ¢EUTMs in.
The texture seems correct but in my opinion is a bit to blurry and lacks definition compared to the environment.
Also, try to avoid twinning: the 4 legs/arms in the picture seem to be in the same position. Having them in slightly different position will make the image more interesting.
Seeing a finished version would be great, keep up the good work.

Ps: the lamp on the left is really clean, like its new :p



m1kclarkm1kclark

Rated 4 / 5 stars

Nice ambiance, and excellent character design! You took a creepy cockroach and humanized it. Your geometries are nice, though the feet seem just a bit low-poly and video game-like. (Not sure if that was the intent.) There are some weird shadows on the roach's arms, and you can argue that the environment (walls, etc.) needs more light. On the other hand, the murky and dark environment goes really well with the diffuse light-at-the-end-of-the-tunnel effect in the center-background.

Regarding character model, it looks just a bit like a video game because of textures and lighting. These two things are the hardest to get right, though, and even though I can *see* when lighting isn't realistic, I can't reproduce realistic lighting myself. Best of luck, and good work.


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Kacassero responds:

Hey thanks for the detailed review. Will keeps those points in mind on the follow-up art for this project.