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Cement Frontier

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Not entirely 3D (cables and characters were done in Photoshop plus some other few things) but yeah... Overall basic stuff as it was just me getting used to work with textures; after some toying around I liked what it was turning out to be so I finished it in Photoshop.

This was a nice test for learning to texture since the base texture is basicly all the same letting me focus more on certain details.

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wow that looks really nice it recotnice me on the game mirrors edge because of the brightness of the picture

This is interesting. I like the concept and the detail in dirt and grime. I think this would have looked better as an evening or dawn time setting. Really show some depth and the cannon building in the back could be easier to see. I do like the added person to really show the size of everything. Like what Jimbo said it is awesome and you do have skill. Another thing I thought (and this is just an idea) but perhaps having more people in it as though it's a facility that is at work.

Again this is really good, can't wait to see more.

josemlopes responds:

I agree with the time, the cannon was a big problem since I wanted him to fade a bit with the atmosphere to show how big and far away he is but at the same time I wanted to keep the detail visable. Since he is white in some parts maybe changing the time could have helped with the colors.

This is really awesome. You got skill :D Keep it up!

Credits & Info

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1,469
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Waiting for 2 more votes

Uploaded
Sep 6, 2013
11:17 AM EDT
Category
3D Art

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