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Custom 3D character dev

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This project is at the point where she is rigged and prepped for weight-painting & animation.

With a lifetime of inspiration fueling my adventures in 3D, I'm grateful for the Newgrounds platform to connect with other creative people & expand my artistic potential.

Here's a shot from my 1st polygonal female built from scratch. I'm documenting this particular project & others: http://jenninexus.smugmug.com/3D-Explorations/3D-Jenni

.. as well as streaming sessions on Twitch, from time to time: http://www.twitch.tv/jenninexus
I welcome constructive feedback and new friends - say hello, add me etc. :-)

Newgrounds: http://jenninexus.newgrounds.com
Facebook: http://www.facebook.com/MostlyJenniNexus

♥ Thanks for visiting! ♥
Jenni Nexus | http://JenniNexus.com

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For a first model, this is definitely up-to-par--I used to use Anim8or and Blender when I was probably 13-15 and I'll see if I can recall things I can advise constructively...
Alright, in respect to topography I can't say much because I can't see much, haha, but I remember triangles are bad for models that are to be rigged, weighted and animated, so if there are triangles, especially around joints, make 'em quads, ideally fairly even.
As for textures, the spec map is a little too shiny on the skin IMO, but beyond that, it's very uniform and kinda plastic looking. (Again, for your first model this is VERY good, but hopefully this guides a bit of improvement) I'd suggest making a soft speckled hi-res texture for a bump map and a spec map, just to get some bearings in that realm of things--perhaps do the same with the clothes, except more of a high-contrast bumpmap suggesting woven material.
NOW--As for the model itself--Pretty great in respect to anatomy, nothings seems too excessively short, long, wide or narrow, but it certainly could use some honing.

jenninexus responds:

Thank you for the constructive feedback! If ya check out my art portal you can see some other variations of this same model.. only my most recent 3D girl (the one w/ wings) is *not* this one above .. She's got too many polys (most are quads) and not perfect for animation, but you can see a low-poly girl I've been working on, who's great so far better than this 1st attempt and already in a Unity game thing I'm working on. Excited to share more!

I agree some different texture mapping would be cool for this lady (also shown on a red-headed version) the shiny skin had me entranced Barbie styles but I've moved on since :-D

You're not into Blender / Anim8or anymore? Great art ya got - I liked your fb page & added u on soundcloud.. thanks again for the response !

hey this looks good. DO you have another Screen shot of front view? :D

jenninexus responds:

Heya there @NoStylin .. I should add some more here on Newgrounds. I'm hoping to be accepted into the art portal soon! In the meantime I'm adding all updates from this particular 3D female model in the following gallery:

http://jenninexus.smugmug.com/3D-Explorations/3D-Jenni

I'll make a post with more info today <3 thanks for noticing :-D
Happy New Years!

-Jenni

3d intensifies

Credits & Info

Artist
Views
2,203
Faves:
1
Votes
5
Score
2.95 / 5.00

Uploaded
Dec 27, 2014
8:57 AM EST
Category
3D Art

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