I made Stitches from Heroes of the Storm. This guy is a little different than the rest of my models in a few ways. I painted my textures in Photoshop rather than in Quixel and I was working with a stylized character that is different than my own. I still used my main pipeline of sculpting in Zbrush for the organic forms then using 3DS Max for the hard surface parts. I used Xnormal for the maps and then painted in Photoshop.
You can view him in 3D here
https://www.artstation.com/artwork/0B00V
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