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Recore Textured

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I modeled this robot dog after I saw the trailer for the new game Recore. I started out in Zbrush and 3DS Max to sculpt the high poly form. After I retopped him, I moved the robot back into 3DS Max to unwrap. To get the projection for the normal and AO maps I used Xnormal to project that information on to the low poly. Finally I textured him in Quixel 2.

Check him out on Art Station here to view in 3D
https://www.artstation.com/artwork/WlxK3

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Damn, I love the whole build up of this model and the final render - fantastic work

jaschieffer responds:

Thanks man! I worked hard on it

Credits & Info

Artist
Views
1,281
Faves:
2
Votes
13
Score
4.24 / 5.00

Uploaded
Feb 10, 2016
5:51 PM EST
Category
3D Art

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