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Magic Man

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This character I made was sculpted and retopped in zbrush then moved to 3ds max to unwrap, then I put him into Ddo for textures and now he is in the unity game engine. This is a real time screenshot. He is only 6000 polys with his staff using pbr rendering. Tell me what you think and what you think his world should look like.

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Credits & Info

Artist
Views
1,951
Score
Waiting for 4 more votes

Uploaded
Feb 3, 2015
3:26 PM EST
Category
3D Art

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