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At the End of the Desert

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"Surreal."

In collaboration with Gamerado (responsible for the landscape design)
Check his work here: https://www.instagram.com/gamerado_official/

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I am of the opinion that this can and should be a desktop wallpaper.

Let's hope the traveler was "geared" up for this

ErrorCell responds:

AHh I see what you did there.

INSTANT-FAVORITE!!! I really like it, it reminds me of dotHack G.U. in an open field area. There isn't any actual gear background in the game but it's just something I really love to notice. Reading the previous review, I have to say that you did an AMAZING job with this piece. I love it!

Looks pretty cool. I dig the lighting and the composition. A few critiques: The chromatic aberration seems out of place and doesn't really serve any artistic purpose, at least in my opinion. The atmospheric distortion is cool on the wheel, but it would also affect the small hill in front of it, since it's pretty much the same distance. Right now it's too dark, and would have the same level of haze as the wheel. As for the wheel itself, if it's as gigantic as you depict it, it wouldn't have that detailed a texture on it. It would be so large and far away that you wouldn't really see the detail you have. The way it is now is at odds with it's scale. The weathering of the wheel also is pretty uniform and doesn't have much art direction. Worn objects have wear and tear, but in predictable spots, not over it's entire surface. The clouds are cool, but look a lot more painterly than everything else. I suspect the ground and wheel are a mix of CG and paint, and the clouds are painted. The clouds on the right seem a lot different than the ones on the left, and look repeated. They're different enough but the shapes look like a pattern. I taught CG and Illustration in College, so sorry if it seems like I'm being overly critical. These are just things I notice since it's the type of stuff I deal with on a day-to-day basis. Cool stuff over-all, keep it up.

ErrorCell responds:

You nailed some of the deep seated issues I've personally had with this image that a lot of my friends have also nailed me on after releasing it. I think this image deserves quite an overhaul given the feedback. My hope is to get back to these images one by one and resolve the issues over a couple years time as I work on new images. Then recompile the whole series as a book.

You're not being overly critical! I think if you notice something I'd rather be told than not, especially if you've kindly taken your time to write a whole 250+ word paragraph of just ideas and input. If anything art is a life-long craft that becomes better with discussions like this. It's a practice that makes people better, and it can't get better if nobody has things to say.

Not that it adds anything here, but I'll just add that the scene is 100% 3D, including the clouds. SideTrip really began as an experiment to use partially computer-driven design techniques to tell a story I wrote when I was a kid. And I'm thrilled to see it grow. I've been proudly working on it for 2 years.

So really thanks for your input.

Holy jeebus... Very nice work you got there. Love the coloring and light. Reminds me if they did a mechanical version of shadow of colossus with metal giants. Beautifully done

Credits & Info

Artist
Views
4,454
Faves:
89
Votes
143
Score
4.74 / 5.00

Uploaded
Oct 2, 2016
5:25 PM EDT
Category
Fine Art

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