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Revlovers 3D Render

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Credits & Info

Views
6,225
Score
4.45 / 5.00

Uploaded
Aug 8, 2011 | 5:49 AM EDT
Category
3D Art
File Info
1023 x 428 px
PNG
500.3 kb
Tags
guns
revolver
3d
colt

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Licensing Terms

You are free to copy, distribute and transmit this work under the following conditions:

Attribution:
You must give credit to the artist.
Noncommercial:
You may not use this work for commercial purposes.
No Derivative Works:
You may not alter, transform, or build upon this work.

Author Comments

My first take on 3D modeling in Blender 2.5

Reviews


Pa4ooPa4oo

Rated 5 / 5 stars

Wow man if I had those guns Ill be like,you touch me...I KILL YOU!!!



StickDemonicStickDemonic

Rated 5 / 5 stars

WOW.

I wish I had those.



mayaismybitchmayaismybitch

Rated 3.5 / 5 stars

Lacks Realism

It would help if you switched from the internal renderer, try Indigo. Your wood texture and material are a quite a bit off as well.



m1kclarkm1kclark

Rated 3.5 / 5 stars

Another 30 minutes work in Blender

Hi there. I'm a big Blender user, and I see some things in this image that really *need* to be addressed. Fortunately, I can give you explicit instructions on how to fix them.

First, and most important, you need to "Set Smooth" all of your objects. I can see the polygons in the barrel, the handle, and the chamber. If you are willing to learn about Edge Weight (using the "Shift-E" command), then maybe you could even try "Add Modifier" in the Mesh Tools and choose "SubSurf". I also noticed that many edges are beveled, but not all (like the hammer). You should bevel everything to give it a more realistic look; it's a lot of work, but worth the effort.

The lighting and depth of field blur are excellent, and so is the wood of the handle. You made really good use of the built-in "Wood" texture there. Also, nice choice on the image for the floor's texture.

Finally, your materials. The floor: turn down the reflectivity and up the specularity on the wood floor. It will reflect just the brightest lights in a very vague and blurry way, like a real polished wood floor. Also, in Materials on the Textures "Map To" panel, you might want to click on "Nor" to make the wood bumpy according to the image texture. If you don't like that Normal Map, then try others (I personally like the built-in Clouds texture with NoiseSize = 0.050). The gun metal: again, too reflective. Turn it down, and maybe play with the Fresnel setting; the metal isn't a pure mirror, it'll actually "gray down" the reflection (like how a red Xmas ornament reflects the room in a red hue). Also, you could add a background image (go to Shading panel, then click the World button and assign a texture like usual) that the gun metal would reflect, adding an extra bit of realism.

On the whole, this is an EXCELLENT first go, and Blender is not an easy program to master. Best of luck, and I look forward to seeing your future stuff, especially considering the high quality of your illustrated works. Cheers!


People find this review helpful!

slicedwrists240slicedwrists240

Rated 5 / 5 stars

realistic

I think this pice is beautifly done great job.