The Hit
Credits & Info
- Views
- 12,886
- Score
- 4.69 / 5.00
- Date
- 12/18/2012
- Category
- Illustration
- File Info
- 1960 x 1639 px
- JPEG
- 2.9 mb
- Tags
- scifi
- hitman
- assassination
- cyberpunk
- Frontpaged December 18, 2012
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Licensing Terms
You are free to copy, distribute and transmit this work under the following conditions:
- Attribution:
- You must give credit to the artist.
- Noncommercial:
- You may not use this work for commercial purposes unless you make specific arrangements with the artist.
- No Derivative Works:
- You may not alter, transform, or build upon this work.
Author Comments
EDIT: Thanks guys for the Frontpage! A lot of work, zoomed in pixel painting and frustration went into this, so I really appreciate it!
NEW! Finally got Facebook and Tumblr accounts; just type in Echo Charlie Delta and feel free to take a look.
12 hour matte painting.
Piece based on the original photograph by Adam Chant of Adam Chant Photography.
Show some love because this was really a beast to work on.
also visit echocharliedelta.com to see other stuff, I'll also be putting in a breakdown/progress/analys is of how this got made.
Reviews
Rated 5 / 5 stars Dec 18, 2012
12 hours of Hell yields something utterly absorbing, detailed and realistically rendered. The subject matter is without reproach. Is that a Bugatti, with the ass-end of a hover-car from Blade Runners?
Bugatti Veyron 2084 Classic Edition with a black pearl finish and an aftermarket front sweeper-bumper kit (ground level garbage is unpredictable).
Rated 5 / 5 stars Dec 29, 2012
You have such a phenomenal attention for detail!!!
~Lock
Rated 5 / 5 stars Dec 29, 2012
This is just absolutely insane. No word of a lie this is one of the best pieces of art I have ever seen on NG.
Rated 5 / 5 stars Dec 25, 2012
Cool!Nice!--AWSOME!!~~
Thank you!
Rated 5 / 5 stars Dec 18, 2012
I was wondering "What kind of idiot parks their Bugatti in a shady ass place like that" but then I read the text.
I love this piece. I love the colors. I love the subject matter. I LOVE the amount of detail. I can only hope to one day reach half this level of detail in my own work.
The piece-of-shit kind that may of messed with the mob the wrong way.
I'm sure you will, if you see my earlier works, my game really only picked up in 2012. Feel free to PM me if you need any tips/advice or you can check out echocharliedelta.com for advice/breakdowns on producing narrative in images, as well as making them or techniques used to make them.