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Ol' Rejects

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Some rejected quick sketches from work. I tend to make these in about 20 minutes each, really quick and messy.

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Men they look amazing! Nice colors and shapes. I really like your works Ecocharliedelta, keep up the good work!

EchoCharlieDelta responds:

Thanks so much for that! Really appreciate the feedback :D

I wish I could get to the point where my 20 minute works look like this instead of pencil sketches. What tools did you use? And can you think of an estimate of how many hours you put into the use of said tools before you got to this point?
That aside, I like the big glowing holes that imply deploiment ports. One thing a saw on that subject were ports that were further back on the craft's body with rail guns launching the fighters forward. The ports had structures above them and the rail guns, so no clean hit could be placed on the port doors. The ship was called the Acropolis and it was in the game Project Sylpheed for the XBox 360.
Anyway, good job. The lower right one looks menacing.

EchoCharlieDelta responds:

Hey man, some quick tips are;
Practice: I did a bit of blocks/perspective shapes and my previous project was environment visualization for interior design, so I already had a bit of warmed up hands for quick-sketching objects in 3D space.
Tutorials in the Background: I always have a tute open in the background, the constant flow of advice and talking actually helps me focus when I do anything.
Have preset brushes/tools in your Photoshop: They're different to custom brushes, which is a general thing that everyone has, whilst preset tools store settings, sizes and flow/opacity scales that mean you can quickly swap tools. I have a sketch-pen tool that I customized myself, I have a 2B pencil tool which is the same and a number of other brushes, including even having preset gradients for different ship/hull block ins. Gradients are great foundations to guide lighting or mood with ships!

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Score
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Uploaded
Oct 24, 2014
10:49 PM EDT
Category
Illustration

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