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Photorealistic Kitchen!

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1 day modeling in Blender
2 weeks texturing with various programs
10 hours rendering with Yafaray
2 hour post processing
And kitchen is made. I put a lot of my sould into this project and I really like it <3
To be honest I'm suprised that in Blender it looks so awesome! Wow! :o

So, I hope to hear a constructive critique! :) Thank you! and enjoy! :)

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All I can say is wow. When it comes to 3D art people should come to YOU! This is nothing I can draw, and at first I actually thought it was a photo when I looked at most details! Great job.

DoloresC responds:

Thank you :)

I don't even know what to say about it,it looks like a photo,the shading is awsome,the reflections even more,this is awsome,oh and if i said something wrong soorryy im not english.

DoloresC responds:

Thank you, it's very kind! :)

I cant say anything usefull so just: OMG :D

DoloresC responds:

Thank you! :)

Excellent. Just excellent.

Your work in textures is so far beyond my skills that I cannot make any useful comments, except to say the mapping, interpolation, and resolution are perfect for the model. The label, the woodgrain, the steel look like real materials, which justifies the 10 hours you spent.

The geometries, meanwhile, are all nice and smooth; there are no "telltale" signs that its CG, and the object design is really nice. I actually applaud you for that dishtowel! Did you use a Wave modifier, or did you hand-model the folds with SubSurf modifier, or did you use another technique?

The one and only thing that I would give a 4/5 on is the lighting. It is *almost* there, but there are some strange things going on. For example, the wine glasses aren't casting a shadow on the countertop. Also the shadow of the wine bottle clearly shows that you have 3-4 lights arranged in a horizontal line; the light from a big window like that would cast one broad, soft shadow instead of those multiple shadows. The soft shadows looks perfect elsewhere, it's just on the wine bottle that the shadows are weird. The last lighting problem is that the apples, the wood of the window, and the glass vials (on the left) all seem to be lit from the front, while the drawers under the countertop are not. It makes the apples look a little like they are glowing compared to the bottom of the image (I would check Materials for the Emit setting on those apples).

I hope my comments were as constructive as you were looking for. Cheers!

DoloresC responds:

Thank you! Your comment is very constructive! :) And yes, I was looking for one like this! Thank to that I can open my project once again and study mistakes or check why there is good setting and bad looking :)

About textures - thank you. If you need help, try searching some done textures in net and suit them into your model. It will help u in the beginning to understand how it exacly works :) then just low the opacity of it and try to draw it. After sometime you will do it alone automatically :)

Dishtowel - it's just simple simulation of the cloth. Of course was done thousand time before we made it like this :)

Lightning - hmm. that's very interesting thing, because there is only one light. And the light is behind the window. There is no light inside! So shadows should be correct like in real world.

About shadow under glasses - tbh I was suprised when I put the same glass (I've got reference in the kitchen) in the middle of the day on the table and there was no shadow under it O.o I searched through the internet and finally read that not every glass casts shadow. It depends on it's thickness! More shdow - more thickness.

Hmm, you are right about glowing apples. But there was no emit O.o hmm, i think maybe plate and window are a little bit too glossy and because of that we've got optical illusion that apple is glowing and in real it's just reflection? Hmm...

Thank you! <3

Credits & Info

Artist
Views
1,165
Faves:
2
Votes
5
Score
4.44 / 5.00

Uploaded
Jan 3, 2014
10:40 AM EST
Category
3D Art

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