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100 bullets

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Credits & Info

4.38 / 5.00

Sep 5, 2010 | 2:44 AM EDT
File Info
838 x 629 px
190 kb

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You are free to copy, distribute and transmit this work under the following conditions:

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You may not use this work for commercial purposes.
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Author Comments

An old work of mine. Exactly 100 hundred bullets, each individually placed and rotated by hand. This was before I learned how to use physics systems, obviously! I was inspired by a 2006 FPS called Black, which had great graphics for the time and literally had you surrounded in expended shells by the time you finished firing your gun.

Modeled and rendered in Softimage|XSI, with some post production in Paint Shop Pro.



Rated 3 / 5 stars

I thought it looked more than 100, but they're just impossible to count without losing track. All the bullets have a nice realistic shadow and lighting, they all look solid, and it feels like every one has a different reflection. Looks great!



Rated 4 / 5 stars

Bang bang bang...

Nicely done :D Would have been nice to see a little more texture but to place all by hand O.O must have took an age to make sure none intersecting.


Rated 5 / 5 stars

luks a little bit too phallic)

I`m not the competent person to judge you but there`s something wrong with perspective, I mean that in the bottom shells seem to fall down the screen like if the were dropping down from a conveyor... also shadows look too sharp for me, I guess there was only one source of light in this piece? Maybe you could put some identification on the butts of them like " + .45 MAGNUM + MADE IN U.S.A. ".
must have took you aa lot of time placing those stingy fellas and a nice hardware too I suppose - anyway I loved the concept and the picture itself, well done sir!

Dioccino responds:

Ahahaha you know your points are all quite valid and I should implement them sometime. With even more bullets!


Rated 5 / 5 stars



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