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Rasa Character Design

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Credits & Info

4.59 / 5.00

May 24, 2011 | 9:42 PM EDT
File Info
1040 x 700 px
457.1 kb

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You are free to copy, distribute and transmit this work under the following conditions:

You must give credit to the artist.
You may not use this work for commercial purposes.
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If you alter, transform, or build upon this work, you may distribute the resulting creation only under a license identical to this one.

Author Comments

Part of an employment test for Riot Games. I didn't make the cut apparently, but I'm still very happy with the work I did.



Rated 4.5 / 5 stars

i bet she has a realy cool special ability. like sybol atacks.

DeliciousOrange responds:

Her abilities were themed around calligraphy and passively drawing attention away from team mates in combat.


Rated 5 / 5 stars

Great idea

I love this idea very cool

DeliciousOrange responds:

Thanks, I enjoyed it too!


Rated 5 / 5 stars

thats what i like to see

thats what i say is a perfect character and drawing.
the sketch really brings this character alive
i feel like the simple/complex thing is the best method
(simple side relaxes mind and complex gives something to think about)

maybe show these for square enix (squaresoft) that makes the final fantasy series, i think they would hire you after seeing this.

People find this review helpful!
DeliciousOrange responds:

I'm glad you like it. Unfortunately Square Enix doesn't hire non-Japanese artists for development. There might be a possibility of one day having them as a publisher, but for their in-house development it would be unprecedented for them to hire someone outside of Japan.


Rated 4 / 5 stars

Its a pity

thats a hero that would add some well needed fresh air in the game. Its pretty original and i like the concept, although you should not listen to me. I am a sucker for indian and middle eastern themes. Anyway awesome work, and please keep trying, you never know

People find this review helpful!
DeliciousOrange responds:

I'm certainly not letting it get me down. LoL's Shurima Desert area seems to have a mixture of indian, persian, and egyptian themes going on. Part of my inspiration for the champion was to explore what that might look like in a female champion from the region. I agree there is a wonderful wealth of visual themes to work with in that regard.


Rated 5 / 5 stars

No Tits

No Marketability. Unfortunately, you made a female character with a sense of dignity and grace. Not good for profits in a market dominated by the male ego and libido, they probably figured.


Not much else to say.

DeliciousOrange responds:

I have to wonder if that sort of mentality actually did or did not factor into the decision. Personally, I still think she's quite attractive and feminine, with a very well defined silhouette. You're right though that their previous champs obviously do tend to favor a lot more mammaries on the verge of spilling out.