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Ashes of Babel - First Light

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Ashes of Babel - First Light

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Credits & Info

4.49 / 5.00

File Info
562 x 1000 px
68.4 kb

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Author Comments

Some concept art for the intro stage to Ashes of Babel.

Since the game's primary theme is "climbing", the intro area begins by placing the player in a hole. Hopefully the single light at the top is enough for players to instinctively seek it. The partially collapsed bits will need to be carefully arranged to force players to utilize all the basic climbing and platforming mechanics, but the intro area will at least provide a safe place for the player to experiment with the controls.

I really want to avoid "set piece" areas like this, but I feel that it's necessary to have a little control over the player's experience at least in the first few moments. Once players step outside; they'll be in the harsh world and need to figure out the rest on their own.

I'll have to also put in a "skip tutorial" feature for multiple playthroughs/restarts, but players should go through the intro at least once without feeling as if the game is "preaching" to them. The goal with this section is primarily to teach the player the controls as intuitively as possible and secondarily to provide a contrast with the harsher outside environment.



Rated 5 / 5 stars

I like your "Ashes of Babel" artwork the most. Great job c:

People find this review helpful!
DeliciousOrange responds:

Thanks! I look forward to posting more sometime soon.


Rated 5 / 5 stars

Thanks for art

DeliciousOrange responds:

You're welcome.


Rated 5 / 5 stars

the sun iz too shiny.GO AWAY SHINY THING!hup.(me threw somethin at it.0w0)

DeliciousOrange responds:

Waking up is hard to do.


Rated 5 / 5 stars

Reminds me of the Half-Life mod: SvenCoop.

DeliciousOrange responds:

I'm not really sure what the similarities are, but thanks for the comment.


Rated 5 / 5 stars

It's a bit more abstract than your other works that i've seen, but i think it looks good. I hope your new years eve went well.

DeliciousOrange responds:

It's not really abstract, but it is minimal and more environmentally focused than my usually more character focused artwork.