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The Candle on the skull

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I recently got the zbrush software few weeks ago and I'm still learning how to use it. I really enjoyed the progress of making this skull and candle in the Zbrush. I used the zmodeler(polygon shape) for the base mesh and then I transform it into zmesher to add more details and smoothness. Then I rendered it in the Keyshot Software and add some finishing touches in photoshop.

Thoughts? :)

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Awesome, I'd love to see your take on the Phantom, keep up the fantastic work!

Skulls as well as others parts of a skeleton are porous and yet you used a skin texture in this rendering. The skull looks soft instead of a strong mass. You always have to reference life even if it's exaggerated.

deafguitarist063 responds:

I didn't used a skin texture. I used the crack or shatter texture but on the low opacity. I thought it look almost like the skull texture but I guess i need to learn more on the texture part and improve on that. Thanks for your great tip

Credits & Info

Views
627
Faves:
5
Votes
11
Score
3.98 / 5.00

Uploaded
Jan 19, 2017
6:21 PM EST
Category
3D Art

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