Credits & Info
- 4.40 / 5.00
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I've been following Jouste's work for a lot of years and when it came time to pick a concept to work off of for my final character project for school I had to go with a Jouste character...This is from his game ShellRazer for Android and iOS.
11,105 triangles, 2048x2048 diffuse/spec/normal. High rez done in zbrush, topology done in topogun, textures done in photoshop, materials and base mesh done in Maya, render done in Mental Ray.