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Kervamps Zbrush Sculpt

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Kervamps Zbrush Sculpt

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Credits & Info

Views
8,678
Score
3.87 / 5.00

Date
01/17/2013
Category
3D Art
File Info
1228 x 768 px
JPG
466.6 kb
Tags
zbrush
jouste
kervamp
crashadams
  • Frontpaged January 17, 2013

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Author Comments

Decided to use one of Jouste's recent drawings to get some zbrush practice in. About 3 hours in zbrush...I really just wanted to see how quickly I could capture the essence of the character using only zbrush. This was done on version 4 r5 and it crashed on me half way through 3 times making me start over each time...still an awesome version though.

*Oh and thanks for the front page NG peoples! I wish I could sculpt everyone's characters...love the creativity here.

Reviews


m1kclarkm1kclark

Rated 4.5 / 5 stars Jan 18, 2013

As a quick job, it's excellent. If you wanted quick tips to improve, then try adding more details in the texture at the back of the head and on the clothes. There's so much detail around the eyes that it feels like other parts of the image are empty. Otherwise, it's a good extrapolation of the reference into the 3rd dimension.


People find this review helpful!
crashadams responds:

I didn't expect anyone but Jouste and the other game artists in my sketch group to see it...was more focusing on form for this practice session but I'll put more time into different areas next time.

I do agree about the clothes, should have extruded them a bit thinner on the collar there too.

I like the renders in your gallery, you use Maya? Max? Blender? I use Maya for base mesh before moving to zbrush normally, this time I went dynamesh all the way.

Thanks for the critique! *Jouste style virtual high five*