Kervamps Zbrush Sculpt
Credits & Info
- Views
- 7,312
- Score
- 3.87 / 5.00
- Date
- 01/17/2013
- Category
- 3D Art
- File Info
- 1228 x 768 px
- JPEG
- 466.6 kb
- Tags
- zbrush
- jouste
- kervamp
- crashadams
- Frontpaged January 17, 2013
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Licensing Terms
You are free to copy, distribute and transmit this work under the following conditions:
- Attribution:
- You must give credit to the artist.
- Noncommercial:
- You may not use this work for commercial purposes unless you make specific arrangements with the artist.
Author Comments
Decided to use one of Jouste's recent drawings to get some zbrush practice in. About 3 hours in zbrush...I really just wanted to see how quickly I could capture the essence of the character using only zbrush. This was done on version 4 r5 and it crashed on me half way through 3 times making me start over each time...still an awesome version though.
*Oh and thanks for the front page NG peoples! I wish I could sculpt everyone's characters...love the creativity here.
Reviews
Rated 4.5 / 5 stars Jan 18, 2013
As a quick job, it's excellent. If you wanted quick tips to improve, then try adding more details in the texture at the back of the head and on the clothes. There's so much detail around the eyes that it feels like other parts of the image are empty. Otherwise, it's a good extrapolation of the reference into the 3rd dimension.
I didn't expect anyone but Jouste and the other game artists in my sketch group to see it...was more focusing on form for this practice session but I'll put more time into different areas next time.
I do agree about the clothes, should have extruded them a bit thinner on the collar there too.
I like the renders in your gallery, you use Maya? Max? Blender? I use Maya for base mesh before moving to zbrush normally, this time I went dynamesh all the way.
Thanks for the critique! *Jouste style virtual high five*