keep up the good work man
For my Advanced 3D Modeling and Texturing class, I decided to model an original character I plan to use for my senior film, Sol. I made a mistake applying a toon shader and got a mix of realistic shading with toon/ramp shading to get hard black shading for the darkest shadows, kind of like a Marvel vs. Capcom 3 style, and I liked it haha. I hopefully will rig in in the animation/rigging class offered next semester.
Modeled in Maya, textured in Photoshop
keep up the good work man
Sol?
As in, Sol-badguy from GGX?
Interesting stuff, here :)
Haha nah coincidence, I named him Sol because he has sun-based powers
. Thanks for the review though!
damn son...
you entering the Polycount Capcom contest?
this'll get far in the competition.
sleek textures, confident facial structure, awesome wardrobe!
wish i could afford classes of such caliber.
l8s
Nice.
Even though it was a mistake that still a very nice shader applied. Sometimes the best results are accidents. :3
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