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Modern Apartment

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Credits & Info

Views
5,857
Score
4.48 / 5.00

Date
02/03/2011
Category
3D Art
File Info
1280 x 720 px
JPG
687.1 kb
Tags
work
modern
sofa
apartment

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Author Comments

A nice apartment located in some city.

Reviews


Madjasper1Madjasper1

Rated 5 / 5 stars Jul 31, 2011

ummm

Photograph?



BegochiddyBegochiddy

Rated 5 / 5 stars Jun 4, 2011

Very amazing in my book

Freaking sweet!!



PeterSateraPeterSatera

Rated 3.5 / 5 stars Feb 6, 2011

Over populated.

For an Interior VE shot it's way too overpopulated with randomness. Your ability should never outweigh your reasoning to establish composition.

Things like the oversized orange, folders, premade teapot and especially the crumpled paper shouldn't be in this shot. They detract from the focal point which is important to sell that higher class of a modern apartment. Your clashing modern sleekness with clutter and therefore detracting from the possible potential. Also, why is the light on? It shouldn't be. Once again, just because you can do something, doesnt mean you should. A look lit with daylight causes artificial light to be lost, the light emitting from your lamp is far too dominant.

The thing that hinders this image is your scaling. You need to measure objects before modelling them if you are unsure of sizes. For instance, look at the size of your pencils. Compare that to the length of the folder lying down. The pencils would be at least 2/3 the length of the folder. As well as mention the orange, or even comparing the size of the book case to the sofa. It just eats up the focus, throwing our eyes everywhere.

Stand back from interior renders, and exterior if its a single render piece. Imagine a large plant instead of the oversized shiny bin. And take away the one on the coffee table at the far back. It would add more warmth to it. Balance of nature v modernism would work much more, rather than the objects you have lying around. Things also to look at is the style of carpet. It doesn't fit. The material appears to be wirery rather than comfy. The desk, should look smooth, but at the point of the specular highlight appears to have a grainy texture. Something that would feel somewhat rough on the hands.

Your sofa is the most impressive object here, but should have some cushions to break up the hardness of it all. You'll find some interior renders of bedrooms have the sheets open, to soften up the bed. This is an important realistic yet obvious product shot you should have went for with this. And remember attention to detail, hinges on windows to open them up, caster wheels on a chair, ceiling lamp, etc. all important things to research before making something like this.

I suggest looking at interior magazines. Not 3D ones, but photography. Look at Ikea mags, etc. It will give you a base idea of approach.

Good job overall, just your inconsistencies are pulling your true potential.


People find this review helpful!
Carck responds:

Thank you for a very, very useful review. I found it very helpful and I will keep this in mind!


gr33bl3rgr33bl3r

Rated 5 / 5 stars Feb 4, 2011

nice!

your models never cease to amaze me! this is amazing! everything is so well modeled and textured! the only thing i would change if this was my model would be to decrease the reflection on the trash can. it looks a little funny, other than that tiny detail an amazing model!


People find this review helpful!

GaiacarraGaiacarra

Rated 3.5 / 5 stars Feb 4, 2011

camera

I think the camera should be panned a bit to the left, so there's more space on the left side of the couch. Looks kind cramped the way it is.


Carck responds:

If space was needed on the left side you would have to pan the camera to the right :P
But I kind of agree