Looks like a nice use of Blender's tools. Good ambiance. It would be better, though, if there were a frame of reference: a building, a character, an object. At the moment, those spikes could be one foot or one mile and we can't really tell.
This is a concept 3D render of an area that I'm debating to include in my latest platformer, Orb. I did however come up with something that looks a lot more appropriate storywise and visually, so I just wanted to have this thing finished before I continue with the next 3D model.
This was modeled and rendered using Blender with the Cycles Renderer, and I used GIMP to apply some finishing touches.
Looks like a nice use of Blender's tools. Good ambiance. It would be better, though, if there were a frame of reference: a building, a character, an object. At the moment, those spikes could be one foot or one mile and we can't really tell.
Thanks dude, I really appreciate the CC. You are right about the frame of reference, though the background seems to imply that this is somewhat large when I look at it. I'll make it more obvious next time though, maybe add some water spray.
Yeah, The main tool I used in blender was it's Multires tool. That allowed me to detail everything. Also, the cocktail of shaders was made using a hairball of nodes. Definitely wish nodes were on more programs. :D
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