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A commission I had to do for a party. Rendered using Cycles, modeled with Blender. The logo was converted from Pixel Art to a Vector on Illustrator to a 3D mesh. Post Processed using Photoshop CS6.
Yo! This is amazing! At first glance I thought you used Maya to do this and that was it, but after reading your comments I see that wasn't the case. I applaud your knowledge of programs. With a logo like that, I hope the party was a success......anyway I hope you post more of this type of artwork. Sick......
Thanks dude! I'm working on a speed-paint right now between programming a game of mine, so I should have that available soon. As for 3D work, I've got a few 3D models done, now I'm in the process of texturing them. :D
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