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Mitsubishi Eclipse '03

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Mitsubishi Eclipse '03

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Credits & Info

Views
3,246
Score
4.07 / 5.00

Date
03/02/2013
Category
3D Art
File Info
1920 x 880 px
JPG
1.1 mb
Tags
car
tuner
eclipse
mitsubishi

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You are free to copy, distribute and transmit this work under the following conditions:

Attribution:
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You may not use this work for commercial purposes unless you make specific arrangements with the artist.

Author Comments

I finally did a model of the car I've owned for many years. Had been planning to do it for quite some time, but was waiting for my skills to develop enough to get the quality I wanted. Modeled in Blender, Rendered in Keyshot.

Reviews


PoisonHeartPoisonHeart

Rated 5 / 5 stars

those are some good lookin' rims.



CoopCoop

Rated 3.5 / 5 stars

Trace?

I've just looked this piece over and thought that it looks like a traced drawing of the car, then overlaid with the design and detail that you wanted, to give it a much better look. The thing that really didn't look right was the fact that the Goodyear Eagle F1 is written upside down - any Goodyear tyre has the lettering written around the tyre the other way, with the top of the letter nearest the tread pattern. I'm not sure that the lettering would be coloured, except for gold on the sides, though black may be a good choice, so shading it with grey scale would also work.

Judging by the scene that you used, there is too much light shining off the surface of the car - the background appears to be slightly overcast, while you've got the car glinting through the sunshine, as if it were polished silver or gold. Also the question of where the light is coming from is asked, due to there being light reflected off the bonnet, front and rear wing, though not the driver's door. That seems very confusing, in my opinion.

Still, it looks nice and I wouldn't mind having a spin in it myself.


People find this review helpful!
BlazingEclipse responds:

Well thanks a lot for the response. I guess when you make a 3D model based on a real object it is sort of like tracing it, if that's what you mean. The program I used to render out the model calculates the reflections on the model based on the HDRI map that I give it so I didn't have much control over that aspect. As I worked with it more it seemed that if I changed the angle of the camera more reflections appeared on the door. So that problem was from picking the wrong angle to render it out in it looks like.