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Mitsubishi Eclipse '03

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Credits & Info

4.07 / 5.00

Mar 2, 2013 | 12:45 PM EST
3D Art
File Info
1920 x 880 px
1.1 mb

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Author Comments

I finally did a model of the car I've owned for many years. Had been planning to do it for quite some time, but was waiting for my skills to develop enough to get the quality I wanted. Modeled in Blender, Rendered in Keyshot.



Rated 5 / 5 stars

those are some good lookin' rims.


Rated 3.5 / 5 stars


I've just looked this piece over and thought that it looks like a traced drawing of the car, then overlaid with the design and detail that you wanted, to give it a much better look. The thing that really didn't look right was the fact that the Goodyear Eagle F1 is written upside down - any Goodyear tyre has the lettering written around the tyre the other way, with the top of the letter nearest the tread pattern. I'm not sure that the lettering would be coloured, except for gold on the sides, though black may be a good choice, so shading it with grey scale would also work.

Judging by the scene that you used, there is too much light shining off the surface of the car - the background appears to be slightly overcast, while you've got the car glinting through the sunshine, as if it were polished silver or gold. Also the question of where the light is coming from is asked, due to there being light reflected off the bonnet, front and rear wing, though not the driver's door. That seems very confusing, in my opinion.

Still, it looks nice and I wouldn't mind having a spin in it myself.

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BlazingEclipse responds:

Well thanks a lot for the response. I guess when you make a 3D model based on a real object it is sort of like tracing it, if that's what you mean. The program I used to render out the model calculates the reflections on the model based on the HDRI map that I give it so I didn't have much control over that aspect. As I worked with it more it seemed that if I changed the angle of the camera more reflections appeared on the door. So that problem was from picking the wrong angle to render it out in it looks like.