3D Gun

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Credits & Info

Views
3,122
Score
2.79 / 5.00

Date
09/10/2011
Category
3D Art
File Info
1000 x 532 px
JPEG
231.1 kb
Tags
shotgun
maya
3d

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Author Comments

Finally started my modeling classes, oh man 3D models are so fun!

So this is for my 6-second animation short, I had to choose between a fire hydrant, a gun or a chair so I chose the gun. We were only told to model one barrel though I'm pretty sure this is suppose to be a double barreled, oh well.

I was limited to 500 polygons so that's why it's not very realistic.

Reviews


topgear802topgear802

Rated 4.5 / 5 stars Sep 10, 2011

Wow.

I love it. All of it.



m1kclarkm1kclark

Rated 4.5 / 5 stars Sep 10, 2011

Excellent start

It's a great first model, and I like your attention to detail. I rated 9/10 given that you are a beginner still: if VidGameDude had submitted this, it would have gotten a 5, but that's the learning curve for you. The 500 polygon limit is a stringent constraint in today's GHz world, but it IS useful for getting you to prioritize your polygons for maximum effect. With that in mind, your polygon priority is actually what I want to address.

By the looks of it, I'm estimating the following numbers of polygons: 100 on trigger+guard, 25 on barrel, 25 on the hammers, 100 on the decorative gold piece above the trigger, 150 on the wood butt, and probably 50 on random other elements. That's not well proportioned, given that the barrel is huge and dominates the model but the trigger and the decorative gold piece can hardly be seen. I would tone down the decorative piece to 10-20 polygons, the trigger and guard to 25, and then use the rest of the polygon limit to make the barrel more circular instead of octagonal. I mean, it doesn't make sense to have SO much detail on small pieces but to be so polygon-cheap on the second largest object in the whole model. Especially because later, you'll learn how to use textures to give some really fine detail to otherwise low-poly objects.

Hope this was constructive more than critical, and good luck on your class!


BATCLAM responds:

Yeah I completely understand what you mean, thank you very much. I didn't find that too over critical at all.

I considered making the barrel rounder, but by that point I had already finished most of the gun and I didn't want to ruin its symmetry, that and we had to stick to quad-faces so if I wanted to add anymore sides to it I would have had to use the insert-edge tool which would have added soooo many faces to my poly count.

But if I have any time to fix it up I probably will remodel it from scratch and do that. Thanks again!


VidGameDudeVidGameDude

Rated 4 / 5 stars Sep 10, 2011

hmmm

doesn't seem 500 maybe 50.
anyways, simplicity is incredible in my book, i love the block chop style even though it wouldn't pass for most submissive game material these days, i still approve.



ShotgunmadmaxShotgunmadmax

Rated 4.5 / 5 stars Sep 10, 2011

Good job man

I'm in a 3d modeling class right now as well. We were never limited to the amount of polygons we were able to use with our gun but mine ended up looking bad. We have to start somewhere, good job.